using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class story_model : MonoBehaviour
{
    private int level=10;
    //public GameObject Lock_Prefab;
    void start()
    {
        return;
    }
    void OnEnable()
    {
        //anim
        //update level
        for(int i = level; i < 10; i++)
        {
            Transform child = transform.GetChild(i);
            //child.Find("Lock").gameObject.SetActive(true);
        }
        return;
    }
    public void S1()
    {
        //load S1
        return; 
    }
    public void S2()
    {
        return;
    }
}
